DISCUSSION
Why is user generated content missing from physical retail?
Written by Tom Ryan
Online customer reviews have long been seen as critical to supporting consumers’ purchasing decisions, while online platforms from Instagram to Tiktok and Youtube are increasingly driving product discovery. User generated content (UGC), however, can barely be found in stores.
Bazaarvoice’s “The State Of Retail” study – based on a survey of 8,000 shoppers in Australia, Canada, France, Germany, the U.K. and the U.S. – found many consumers would welcome more UGC at the store level.
Asked what retail technologies they are “excited to see implemented,” the top answer — QR codes that can be scanned for contactless checkout (38 percent) — was followed by three UGC-supported offerings:
- QR codes that can be scanned to read reviews (34 percent);
- Virtual displays showcasing other customer reviews, photos and videos (32 percent);
- Availability of live and up-to-date star ratings in-store based on customer feedback (31 percent).
- The State Of Retail – Bazaarvoice
- Share of shoppers in the United States who think social platforms are a better place to find out about a new product than online search in 2021, by generation – Statista
- What New Retail Technologies Are Shoppers Excited About? – MarketingCharts
- Global State of Mobile – Comscore
- User-Generated Content Represents 39% of Time Spent With Media: Study – Variety
- Platforms catch social commerce fever, with varying degrees of success – eMarketer
Discussion Thread0
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