Photo: Esports Arena
Esports, or competitive gaming, has either surpassed or is close to exceeding $1 billion in global revenues, according to studies. And advertisers are increasingly recognizing the activity’s potential to reach the coveted Millennial demographic.
“Esports fans have unique characteristics that make them more elusive but potentially more lucrative for marketers,” wrote eMarketer principal analyst Paul Verna in the research firm’s first forecast on esports and gaming revenues. “They are typically young, TV-averse Millennials who have higher-than-average disposable income."
Separate research published in "The Esports Report" from the Video Advertising Bureau found a similar favorable view on the esports demographic:
- Sixty-five percent of esports fans are Millennials, with an average age of 26;
- Sixty-two percent are male;
- Fifty-eight percent are over the age of 25 and live with kids in their households;
- Forty-three percent have an annual household income of $75,000+, with 31 percent over $90,000;
- Thirty percent are more likely to be multicultural.
- Newzoo: Global Esports Economy Will Top $1 Billion for the First Time in 2019 – Newzoo
- US Esports Ad Revenues Will Grow 25% in 2019 – eMarketer
- The Esports Report – Video Advertising Bureau
- Esports Arena Is Set To Launch Inside Walmart Stores – Esports Arena
- Game Like A Pro With New Fnatic PC Gaming Equipment – Best Buy
- Giant Food Announces Partnerships with Proctor & Gamble, Nestlé and Chobani for Wizards District Gaming – Giant Food/PR Newswire
- Activision Is Bringing Esports Franchises To A City Near You – Advertising Age
- As Esports Gain in Popularity, Advertisers Are Coming to Play - Barrons
